There’s a dilemma you probably faced if you’ve written a mobile application displaying a large number of pictures. You could display gorgeous hi-resolution pictures, but if you do so, you’ll provide a poor experience to users who use your app on the go. Particularly, users with a poor mobile connection who will have to wait minutes before the pictures are displayed. You may also discontent users with limited data plans, who don’t want to eat gigabytes of data just to display your pictures. On the other hand, if you settle for low-resolution pictures, you’ll provide a sub-optimal experience you are at home, with an unlimited and fast wi-fi connection. What if we tried to please both populations of users?
For this purpose, I’ve written a custom image control, that takes two versions of a picture, and is able to dynamically decide whether to display the low or hi resolution version.
Making the custom control
First, we need a way to give the two image sources to our control. For that, we have basically two solutions:
– Adding two distinct properties to the control, LowResSource and HiResSource
– Making a structure that encapsulates both
The first solution would cause a racing condition that is tricky to solve, when the source is changed after the control is instantiated (which is bound to happen if using a virtualized list). To avoid any potential issues, I’ve settled for the second solution. So now we have a AdaptiveImageSource class, with two properties:
We create the main class for our custom control, and expose the adaptive image source through a dependency property:
Now it’s time to fill the holes. First, in the constructor, we create the grid that will hold the control and we prepare the progress indicator:
When a new source is set, we want to first load the low-resolution version of the picture. We’ll load it no matter what the conditions are: even if we load the hi-resolution picture, it’ll provide a nice placeholder in the meantime. We’ll do all the loading in a method called StartLoading that will be called every time the source is changed:
First, since the source may have already been set previously, we start by clearing everything. Then, we assign the source to a local variable to avoid any racing condition:
If the source is empty, we stop there. Otherwise, we initialize the BitmapImage source, assign it to an Image control, and put it in the grid:
After doing that, the low-resolution picture will load and be displayed as expected. Now it’s time to take care of the high-resolution picture:
It’s pretty much the same thing as the low-resolution picture, except that we start the progress indicator then subscribe to the ImageOpened and ImageFailed event. We use those to hide the progress indicator and, if the loading was successful, hide the low-resolution picture:
At this point, we have a functional control, but we’re not done yet.
Custom template
I wanted to be able to use this control along with my Ken Burns effect control. For that, we need to be able to provide a custom template for the picture rather than using the default Image control.
We start by exposing the datatemplate in a dependency property:
Then we make a CreateImage method that takes care of realizing the template if one is provided, otherwise it creates a simple Image control:
Note that this time we’ll provide the image source by the data context. Therefore, we bind the Source property to the said datacontext. We also need to go back to the StartLoading method to call CreateImage whenever we manually created an Image control.
Now we can easily provide a custom template whenever we use the control:
Detecting limited data plans
The last touch is about skipping the hi-resolution picture when the user is on a limited data plan. We use the NetworkInformation.GetInternetConnectionProfile() to retrieve information about the current connection, then we apply the guidelines provided by Microsoft to know whether to throttle down the data usage:
That’s it!
Thankfully, the WinRT runtime is much more reliable than Silverlight when it comes to memory management. Therefore, we do not have to use crazy workarounds to prevent the Image controls from leaking. The rest of the implementation is straightforward. One possible improvement would be to cache the value of NetworkInformation.GetInternetConnectionProfile() if it takes too much time to execute. We would then use the NetworkStatusChanged event to know when to invalidate the value.
You can find the full code for the control here: